Sphinx-LuaLS#

Sphinx-LuaLS features domain for Lua and automatic documentation generator based on Lua Language Server.

See an example output: logging.

Installation#

You’ll need a Python installation and a Sphinx project to start with Sphinx-LuaLS.

If you’re new to Python and Sphinx
  1. Installing Python

    We recommend using PyEnv to manage python installations on your system.

    Similar to LuaRocks, it creates executables for Python, Pip (Package Installer for Python), and other tools. When run, these executables determine which Python environment to use, and invoke the appropriate command.

    Following its installation guide, install PyEnv, configure your shell, and install build dependencies.

    Make sure that PyEnv shims are in your path by checking them with which:

    $ which python
    /home/user/.pyenv/shims/python
    $ which pip
    /home/user/.pyenv/shims/pip
    

    Once ready, you can install Python 3.12:

    $ pyenv install 3.12.2
    

    To avoid installing Python packages globally, we recommend using virtual environments. It is a good practice to create a separate environment for each project:

    $ pyenv virtualenv 3.12.2 my-project
    

    Once a new environment is created, you’ll need to activate it. Navigate to your project directory and run the following command:

    $ pyenv local my-project
    

    This will create a file called .python-version. Every time you run an executable that was installed by PyEnv, it will look for a .python-version file to determine which environment to use. Thus, when running Python from your project’s directory, it will always use the right virtual environment.

  2. Installing Sphinx

    You can now install Sphinx using Pip:

    $ pip install sphinx
    

    To make your life easier, you can create a file named requirements.txt, and list all of the dependencies there:

    $ echo "sphinx~=8.0" > requirements.txt
    

    Now, you can install all dependencies at once:

    $ pip install -r requirements.txt
    
  3. Creating a Sphinx project

    Sphinx comes with a tool for creating new projects. Make a directory for your documentation and run the sphinx-quickstart command in it:

    $ mkdir docs/
    $ cd docs/
    $ sphinx-quickstart
    

    Once finished, you’ll see several files generated. Makefile contains commands to build documentation, conf.py contains configuration, and index.rst is the main document.

    Try building documentation and see the results:

    $ make html
    $ open build/html/index.html
    

Install sphinx-lua-ls using Pip:

$ pip install sphinx-lua-ls

Add it to the extensions list in your conf.py, and specify the location of your Lua project:

extensions = [
    "sphinx_lua_ls",
]

# Path to the folder containing the `.luarc.json` file,
# relative to the directory with `conf.py`.
lua_ls_project_root = "../"

If you plan to use Markdown in code comments, install the MySt plugin for Sphinx.

Quickstart#

Use lua:module to indicate which module you’re documenting. After it, use lua:data, lua:function, lua:class, and others to document module’s contents.

.. lua:module:: soundboard

.. lua:class:: Sound

   A sound that can be played by the sound board.

   .. lua:staticmethod:: new(id: string) -> sound: Sound

      Create a new sound.

      :param string id: id of a sound.
      :return Sound sound: a new class instance.

   .. lua:method:: play(self: Sound)

      Plays the sound.
Example output
class soundboard.Sound#

A sound that can be played by the sound board.

staticmethod new(id: string) sound: Sound#

Create a new sound.

Parameters:

id (string) – id of a sound.

Returns:

sound (Sound) – a new class instance.

play(self: Sound)#

Plays the sound.

Reference documented entities using the lua:data, lua:func, and lua:class roles:

Here's a reference to the :lua:class:`soundboard.Sound` class.
Example output

Here’s a reference to the soundboard.Sound class.

Use lua:autoobject to extract documentation from source code. Its options are similar to the ones used by python autodoc:

.. lua:autoobject:: logging.Logger
Example output
class logging.Logger

An object for logging messages.

Declaring objects#

.. lua:data:: name: type#
.. lua:const:: name: type#
.. lua:attribute:: name: type#

Directives for documenting variables. Accepts name of the variable, and an optional type:

.. lua:data:: name: string

   Person's name.
Example output
name: string

Person’s name.

.. lua:function:: name(param: type) -> type#
.. lua:method:: name(param: type) -> type#
.. lua:classmethod:: name(param: type) -> type#
.. lua:staticmethod:: name(param: type) -> type#

Directives for documenting functions and class methods. Accepts function name, optional parenthesized list of parameters, and an optional return type:

.. lua:function:: doABarrelRoll(times: integer) -> success: boolean

   Does a barrel roll given amount of times. Returns ``true`` if successful.
Example output
doABarrelRoll(times: integer) success: boolean

Does a barrel roll given amount of times. Returns true if successful.

.. lua:class:: name: bases#

For documenting classes and metatables. Accepts a class name and an optional list of base classes:

.. lua:class:: Logger: LogFilter, LogSink

   The user-facing interface for logging messages.
Example output
class Logger : LogFilter, LogSink

The user-facing interface for logging messages.

.. lua:alias:: name = type#

For documenting type aliases. Accepts name of the alias and its type:

.. lua:alias:: LogLevel = integer

   Verbosity level of a log message.
Example output
alias LogLevel = integer

Verbosity level of a log message.

.. lua:module:: name#

Specifies beginning of a module. Other objects declared after this directive will be automatically attached to this module.

This directive doesn’t accept any content, it just creates an anchor.

.. lua:currentmodule:: name#

Switches current module without making an index entry or an anchor. If name is None, sets current module to be the global namespace.

Note

Setting the default domain

You can avoid prefixing directives and roles with lua: if you set Lua as your default domain. For this, declare primary_domain in your conf.py:

primary_domain = "lua"

All directives that document Lua objects accept the standard parameters:

:no-index:#

Render the documentation, but don’t add it to the index and don’t create anchors. You will not be able to reference un-indexed objects.

:private:#
:protected:#
:package:#
:virtual:#
:abstract:#
:async:#
:global:#

Adds a corresponding annotation before object’s name:

.. lua:function:: fetch(url: string) -> code: integer, content: string?
   :async:

   Fetches content from the given url.
Example output
async fetch(url: string) code: integer, content?: string

Fetches content from the given url.

:annotation:#

Allows adding custom short annotations.

:deprecated:#

Marks object as deprecated in index and when cross-referencing. This will not add any text to the documented object, you’ll need to use the deprecated directive for this:

.. lua:data:: fullname: string
   :deprecated:

   Person's full name.

   .. deprecated:: 3.2

      Use ``name`` and ``surname`` instead.
Example output
fullname: string

Person’s full name.

Deprecated since version 3.2: Use name and surname instead.

:module:#

Allows overriding current module for a single object. This is useful for documenting global variables that are declared in a module.

This option should not be used inside of a class or an alias.

Cross-referencing objects#

:lua:obj:#

You can reference any documented object through the lua:obj role.

Given an object path, Lua domain will first search for an object with this path in the outer-most class, then in the current module, and finally in the global namespace.

So, if you reference an object Sound.id from documentation of a class SoundBoard.Helper located in the module soundboard, Lua domain will first check soundboard.SoundBoard.Helper.Sound.id, then soundboard.Sound.id, and finally Sound.id.

If you specify a fully qualified object name, and would like to hide its prefix, you can add a tilde (~) to the object’s path:

Reference to a :lua:obj:`~logging.Logger`.
Example output

Reference to a Logger.

:lua:func:#
:lua:data:#
:lua:const:#
:lua:class:#
:lua:alias:#
:lua:meth:#
:lua:attr:#
:lua:mod:#

These are additional roles that you can use to reference a Lua object.

Lua domain does not allow having multiple objects with the same full name. Thus, all of these roles work exactly the same as lua:obj. The only difference is that they will warn you if the type of the referenced object doesn’t match the role’s type.

Note

Setting the default role

When you use backticks without explicitly specifying a role, Sphinx uses the default role to resolve it. Setting lua:obj as the default role can reduce boilerplate in documentation.

In conf.py, declare default_role:

default_role = "lua:obj"

Now, you can reference any object with just backticks:

Reference to a `logging.Logger.info`.
Example output

Reference to a logging.Logger:info().

Autodoc directive#

.. lua:autoobject:: name#

You can automatically generate documentation for any object by invoking the lua:autoobject directive.

Tables are exported as data by default, meaning that their contents are not documented.

To enable documentation within a table, document is as a class. If you inherit it from table, autodoc will treat it as a module. Thus, a typical Lua module will look like this:

--- This is a module. Notice that we've declared it as a class
--- inherited from :lua:obj:`table`.
---
--- @class library: table
local library = {}

--- Submodules should also be declared as classes.
---
--- @class library.submodule: table
library.submodule = {}

--- Other objects are documented as usual.
function library.foo() end

return library

Note

By default, autodoc will parse object comments as ReStructured Text, not as MarkDown. If you plan to use Markdown in code comments, install the MySt plugin for Sphinx and invoke include lua:autoobject from a markdown file.

Make sure you separate separate comment markers from documentation by a space. Otherwise, autodoc will not be able to tell your comments apart from content automatically generated by Lua Language Server:

--- This is OK: separated by a space.
local x = 0;

---This is NOT OK: no separation.
local x = 0;

Warning

Currently, Lua Language Server does not export all available information.

  1. @see markers can sometimes be broken. We recommend using the seealso directive instead.

  2. @deprecated markers do not add any note to the documentation. We recommend providing an explicit message with the deprecated directive.

  3. @nodiscard and @operator markers are not exported.

  4. Export of enums (@enum) is completely broken. We recommend using @alias instead:

    --- Instead of enums, we use aliases.
    ---
    --- @alias LogLevel integer
    LogLevel = {}
    
    --- Alias members are declared as usual.
    LogLevel.Debug = 1
    
    --- And so on...
    

lua:autoobject supports same settings as other lua directives, as well as some additional ones:

:members:#

If enabled, autodoc will also document object’s members. You can pass a list of coma-separated names to specify which members should be documented. Otherwise, this option will document all public non-special members which have a description.

:undoc-members:#

Include undocumented members to the object’s description. By default, they are skipped even if members is passed.

:private-members:#
:protected-members:#
:package-members:#

Include non-public members to the object’s description.

:special-members:#

Include special members to the object’s description. That is, generate documentation for members whose names start with double underscore.

:inherited-members:#

For classes, includes members inherited from base classes.

:exclude-members:#

A coma-separated list of members that should not be documented.

:recursive:#

If enabled, autodoc will recursively generate documentation for all objects nested within the root. That is, object’s members, their members, and so on.

Settings for :rst:dir:undoc-members, :rst:dir:private-members, :rst:dir:special-members, and :rst:dir:inherited-members are applied to all documented objects.

:member-order:#

Controls how items are sorted. There are three options available:

  • alphabetical: members are sorted in lexicographical order of their names;

  • groupwise: members are grouped by their type. Within each group, they are ordered by name;

  • bysource: members are sorted in the same order as they appear in code. This is the default option.

Warning

Currently, Lua Language Server does not export position information for enums (@enum). If ordering by source, enums will be placed at the end of the documentation.

Controlling generation from code comments#

When using lua:autoobject in recursive mode, it is sometimes necessary to override its options for some objects. To do this, you can include specially formatted comments to your documentation.

To override any lua:autoobject setting for a particular object, use !doc comments. For example, here we enable lua:autoobject:special-members and exclude __tostring for class Foo:

--- Some class documentation...
---
--- !doc special-members
--- !doc exclude-members: __tostring
--- @class Foo

You can also specify which type of object is being documented by using a !doctype comment. For example, here we use !doctype const to indicate that a certain variable should be documented as lua:const:

--- Some const documentation...
---
--- !doctype const
--- @type string
foo = "bar!"

Settings#

lua_ls_project_root: str

Path to a directory with .luarc.json file, relative to the location of conf.py. Lua Language Server will be launched from here.

lua_ls_project_directories: list[str]

By default, Lua Language Server documents all files from lua_ls_project_root. You can change that by providing a list or directories that should be documented. Autodoc will launch Lua Language Server using each of these directories as a target. The path is relative to lua_ls_project_root.

lua_ls_auto_install: bool

Controls whether autodoc should try downloading Lua Language Server from github if it isn’t installed already. This setting is enabled by default.

lua_ls_auto_install_location: str

Controls where the Lua Language Server will be installed. By default, autodoc uses a folder in the temporary directory provided by the os. For unix, it is /tmp/python_lua_ls_cache.

lua_ls_min_version: str

Controls the minimal version of Lua Language Server used.

lua_ls_default_options: dict[str, str]

Default values for directive options. You can override member ordering or enable documentation for undocumented or private members from here. For example:

lua_ls_default_options = {
   # Enable documentation for object's members.
   # Empty string means documenting all members with non-empty description.
   "members": "",
   # Set ordering of automatically generated content to alphabetical.
   "member-order": "alphabetical",
   # And so on...
}
lua_ls_lua_version: str

Controls which documentation version is used when linking to standard library functions. Does not otherwise affect parsing or generation.

Example output#

This output is generated with the following directive:

.. lua:autoobject:: logging
   :members:
   :recursive:

A generic logging module, just to demonstrate you documentation.

global LOG_LEVEL: integer#

Default log level.

alias logging.Level = integer#

Represents message severity.

Debug: integer#

For debug messages, hidden by default.

Info: integer#

For info messages.

Warning: integer#

For warnings, when behavior may be different from what users expect.

Error: integer#

For errors, when the system stops working.

class logging.Logger#

An object for logging messages.

staticmethod new(name: string, level?: integer) logging.Logger#

Create a new logger.

Parameters:
  • name (string) – name of the logger, will be added to every message.

  • level? (integer) – level of the logger, equals to LOG_LEVEL by default.

debug(self: logging.Logger, msg: string, ...: any)#

Print a debug message.

Parameters:
  • msg (string) – message format string, will be processed by string.format.

  • ... (any) – parameters for message formatting.

info(self: logging.Logger, msg: string, ...: any)#

Print an info message.

Parameters:
  • msg (string) – message format string, will be processed by string.format.

  • ... (any) – parameters for message formatting.

warning(self: logging.Logger, msg: string, ...: any)#

Print a warning message.

Parameters:
  • msg (string) – message format string, will be processed by string.format.

  • ... (any) – parameters for message formatting.

error(self: logging.Logger, msg: string, ...: any)#

Print an error message.

Parameters:
  • msg (string) – message format string, will be processed by string.format.

  • ... (any) – parameters for message formatting.

Indices and tables#